The majority of electronic music is created from a widely-available database of preset sounds built into a computer or synth. Humans and machines intertwine via cybernetic enhancements, and this unholy merging of flesh and technology is represented vividly in the game’s score, which often employs the use of synth that sounds both metallic and organic. The original tabletop game paints a picture of an alternate future in which corruption reigns and oppressive megacorporations wage war on each other, as the denizens of gang-infested, urban sprawls like Night City struggle to survive on the streets. Then we started to formulate how that would translate to the game’s sonic palette.” So we needed to reach out to these books and see if we could pinpoint anything that would remain useful for us after we move the events from 2020 to 2077. So that means there is a ton of source material, tons of creative work that has already been done before. Our game is Cyberpunk 2077, which means that it’s based on a very well described and very lore-heavy, already existing universe, Cyberpunk 2020 by Mike Pondsmith. “We must never forget that our game is not a game that is simply set in a yberpunk universe. “We were trying to find out how our take on Cyberpunk would differ from other bits of culture,” says Marcin of the initial creative process. In laying the foundations for what the game’s music would sound like (the elusive “essence” Adamczyk speaks of), he set out to create something unique, though he was also committed to honoring the source material that the game is steeped in. Przybylowicz was the first of the three composers to start work on the score for Cyberpunk 2077 very early in the game’s production. But the question remains, ‘What is the essence?’” “Finding a theme or an idea or a motif and being confident in it…that’s really difficult because there are so many different things happening in the story, and you could score it a thousand different ways. “You’re dealing with a complex story, and there’s number of characters in Cyberpunk,” Adamczyk explains. There are definitely bangers on the tracklist, but what stands out is that many of the pieces almost feel introspective. It’s largely ambient, with ominous layers of otherworldly bass bellows, tribal beats that sound both futuristic and primal, and melancholic wades through placid synth soundscapes. As players have discovered in the week since the game’s launch, the score isn’t exactly the pulsating, adrenaline-fueled synth barrage some might be expecting from a cyberpunk title. The Cyberpunk 2077 Original Score, which contains two discs-worth of the game’s enormous pool of music, is available now to buy and stream. The three composers discussed the soundtrack’s conception and revealed the unconventional methods they used to create the score’s unique, ominous sound. Adamczyk ( Gwent: The Witcher Card Game), and Paul Leonard-Morgan ( Dredd). In the wake of Cyberpunk 2077‘s massive launch, Den of Geek spoke with the trio of composers behind the game’s score: Marcin Przybylowicz ( The Witcher 3: Wild Hunt), P.T. At its very best, the soundtrack elevates this grim dystopia. So it’s no surprise that the game’s score often sounds like something recovered from the year 2077 and brought back to our time. True to its name, the game explores some pretty deep concepts about cyberspace and what life might be like in a futuristic transhuman society where technological advancements have turned us less human and more machine. CD Projekt Red’s Cyberpunk 2077 is arguably the the biggest video game release of 2020, transporting players to a gritty sci-fi world full of bio-augmented criminals and lowlives.
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